Doblinger
Takeout Doubles
Direct double of one-of-a-suit opening is takeout double. This shows at
least a mimimum opening hand with 3-4 cards support
for each of the unbid suits, or very strong hand with
16HCP or above.
RESPONSE
RESPONSES IN COMPETITION
o
Pass: Allow doubler to rescue himself, or
o
make normal response.
o
New Suit: 6-9 HCP, or
o
Double: Penalty.
o
Normal response, or
o
Pass.
REBIDS BY TAKEOUT DOUBLER
Negative doubles
After a suit overcall of partner's one-level suit opening, an immediate double (through 4D) is for takeout with 7+ HCP at 1-2 level and 9+ at 3-4 level.
REBIDS BY OPENER
REBIDS BY NEGATIVE DOUBLER
Lead-Directing doubles
1. Leader's bid suit;
2. Doubler's bid suit;
3. Dummy's 1st suit;
4. Leader's weaker major suit;
Lighter Double
Double of a voluntarily bid suit slam: Penalty, ask for the lead:
1. A suit suit bid by dummy or declarer;
2. leader's longest suit;
3. Never a suit bid by doubler.
Maximal Doubles
These occur in
highly competitive auctions, such as:
part opp you opp
1S 2H 2S 3H
X
The double is used as an invitational bid. Partner is expected to either bid 4S
with a maximum, 3S with a minimum or pass for penalties.
A direct bid by partner of 3S is not invitational--- just competitive.
NOTE: The maximal double is used in its original form only when the opponents
have given you no room to make a game try. Thus, in 1S-2D-2S-3D; 3H would be
the game try (nothing about hearts) and double would be for penalty.
Negative Slam Doubles
After a
competitive auction where the opponents land in a slam and you and partner have
raised a suit preemptively, a double by the immediate
hand after the slam bid shows 0 defensive tricks. Partner
leaves it in with 2 tricks or sacrifices with 0 or 1 trick.
With 1 or more tricks, the immediate hand after the slam bidder passes. With 0
tricks, partner doubles which the first partner can leave in with enough
setting tricks OR take out for a sacrifice.
With 1 or more tricks, partner passes.
Why should partner pass? Well, if your partner does have 1 trick and you have 1
trick then the opponents are down in a slam-- which should be a good score in matchpoints since most of the other players will be making
their game contracts.
Responsive Double
The responsive
double is so named because it's a double in response to partner's takeout
double
after the opponents have bid and raised a suit. Sounds complicated? Here it is
in bidding format:
(1H) - X - (2H) - X
The responsive double is based on the principle that a penalty double here is
usually unrewarding.
Therefore double shows scattered values with at least 6 points and interest in
locating a fit.
After a major suit opening, a responsive double shows both minor.
After a minor suit opening, a responsive double shows both major (4-4).
This is the easy way to use it. Here is how I use the system:
After (1S) - X - (2S) there can be a problem what 3H now means. Is it to play,
or is it invitational?
To solve this problem I use 3H directly as a playing bid (6-9 HCP). If you wish to make an invitational bid in heart, you
first have to double (responsive), and then bid 3H over partners
3C/3D.
Example:
(1S) - X - (2S) - X (responsive double)
(P) - 3C/3D - (P) - 3H : Invitational in heart.
If the opponents bid 3S before you have the chance to bid 3H, you must double
to show an invitational hand in heart.
You seldom double 1S if you don't have 4 cards heart or a strong hand. But
after 1H you may double with only 3 card spade since spades is the highest
suit.
After (1H) - X - (2H) I use 3S as an invitational bid with 5+Spades. If you have an invitational bid with only
4 card spades you first has to double (responsive) and
then bid 3S over partners 3C/3D.
Note that a double by advancer is responsive only when the opponents have
opened a one-bid and
raised it. Some players also use the responsive double when partner has made a
simple overcall in a
suit. Modern Bridge Conventions by Bill Root and Richard Pavlicek
gives an excellent list of
bidding situations in which double is NOT responsive:
(1C) - X - (1S) - X
RHO has bid a new suit. (Optional treatment)
(1C) - 2S - (3C) - X
Partner has made a jump overcall.
(2H) - X - (3H) - X
LHO has opened with a preempt
(1D) - 1NT- (2D) - X
Partner has overcalled in no-trumps.
How high to play responsive doubles is a matter of partnership agreement.
Snap Dragon Doubles
After a
competitive auction where the LHO opponent opens,
partner overcalls and RHO responds a new suit, a
double would show the 4th suit (at least 5) and support for partner (usually 3)
Of course, the snap dragon doubler is not expected to have many hcp.
Examples:
opp part opp you
1H 1S 2C x ; Showing diamonds and spade
support
1S 2C 2D x ; Showing hearts and club
support
1S 2C 2D 2H ; DENIES club support (else snap
dragon)
1S 2C 2D 3C ; tends to deny having hearts
Support Doubles
After the bidding proceeds:
1C - (Pass) -1H - (2D)
? : how do you raise
hearts?
If you decide to support hearts, it is important to distinguish the
number of hearts that you have in support. This is possible playing Support
Doubles. In this situation, you double with 3-card support and therefore a
direct raise shows 4-card support. This show of length has proven to be
important in competitive bidding situations. For further discussions on this
see the section on support doubles in Better Bidding with
Support redoubles are a variant of this. If right hand opponent doubles
then a redouble can be defined to show 3 card support
while a raise promises 4 card support.
Although the Support Double and Support
Redouble do not promise extra values, it should be of note that a bad hand does
not necessarily have to make these support bids.