Etter
1 i farge:
Negative doubles
After a suit overcall of partner's one-level suit opening, an immediate double (through 4D) is for takeout with 7+ HCP at 1-2 level and 9+ at 3-4 level.
REBIDS BY OPENER
REBIDS BY NEGATIVE DOUBLER
If partner opens a major (say S), and overcaller doubles, you bid:
You can also use it after minor openings too.
Cue is limit raise or better
To improve competitive bidding you should strongly consider using this
convention. If partner opens the bidding and right hand opponent overcalls a
cue bid shows support and at least a limit raise. All raises then become
competitive bids.
1H - (2C) - 3C ; shows heart support and
a limit raise or better.
The cue bid is used in this instance to show
a specific hand that has four trump support and is at
least a limit raise. Partner with a minimum will return to the original suit,
and the cue-bidder will only go on with less than an 8 loser hand.
You can also use it after minoropening. Then a cue show the
same as inverted minor.
1C - (1S) - 2S ;
shows club support and a limit raise or better.
Cue Raises
In competitive sequences, responder cuebids an opponent's bid to show a limit raise or better in opener's major. Also used on defense. A jump raise in competition is therefore preemptive.
example
1H - (2C) - 3C =
show heart support and at least invitational.
3H = Pre-empt.
I prefer to use it after our side overcalls. Cuebids of opponent's suit now show a good raise or GF.
example
(1H) - 1S - (Pass/1NT/2C/2D) - 2H = Good raise in spade OR GF.
Roman Jumps
This is a defense against a weak two preempt
in a major. A jump shows a game-going hand with 5-5 in the suit and the other
major.
Examples:
Opponent You
2H 4C shows
clubs and spades
2S 4D shows
diamonds and hearts
Other partnerships may play a Roman Jump shows 5-5 in the suit bid and the suit
above it. (Thus 4C over 2H would show clubs and diamonds).
(My idea:) You could incorporate Roman Jumps
and a direct cue bid to show all 5-5 hands:
Over weak 2(major): jump = suit + other major
cue = both minors
Over weak 2(minor): jump = suit + other minor
cue = both majors
Invisible Cuebids, Splinters, and Doubles
This is an
extension of "Unusual vs Unusual." These
can be used as a defense against any known two-suited
overcall (say Michael's).
The invisible cue bids work as follows:
Bidding the lower known suit: 10+ hcp, support for
partner
Bidding the higher known suit: 10+ hcp, showing the
"4th" suit
The invisible splinters are:
Jumping in the other suits: 10+ hcp, splinter w/
support
*Bidding the 4th suit: 10+ hcp, splinter w/ support
[note: some may not want to play this as a splinter]
An extension of this is:
Direct raise of partner: up to bad 9 hcp, support
Game raise of partner: 8-9 hcp, good shape
Directly doubling: 10+ hcp, good defense
of their suits
pass then double: you could only double one of their suits
pass then raise: up to bad 9 hcp, support, you might
have doubled the other suit
Roth 4C response to preempt:
Over a 3 level preempt, 4C is used as a slam try. Opener rebids:
4D bad hand, bad suit
4H 2 of the top 3
4S good hand, bad suit
4NT solid suit
Western Cue-Bid
A cue-bid in the
opponent's suit in a competitive auction where no major fit is evident, is a
request for partner to bid NT if he can 'stop' their suit..
Example
1S - (2H) - 3H ; ask for stopper in heart. opener bid 3NT with a stopper
Etter 1 NT
Escape from Doubled 1NT
A mechanism is necessary to escape from a doubled notrump
contract.
Especially when playing weak notrump openers.
The simple system played here consists of:
Lebensohl vs 1NT
2NT response (when 1NT is overcalled):
Artificial transfer bid, forcing opener to bid 3C. After 3C relay,
responder may pass (with clubs), or bid three of his suit as a signoff.
3 of a new suit (after a two-level suit overcall): Natrual
and forcing.
Double 2-level overcall: Penalty with 7HCP
defensive strength.
Double 3-level overcall: Takeout.
Cuebid: Stayman. It promises at least 1 four-card major and denies
a stopper in the enemy suit.
3NT: Denies a stopper in the
enemy suit. opener pass with stopper in enemy's suit,
or explores for a better contract.
2NT then Cuebid:
Stayman. It promises at least 1 four-card major and promise a stopper in the enemy suit.
2NT then 3NT:
Promise a stopper in the enemy suit.